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(a) (b) original video image reconstructed model melted geometry with projected video image (c) Figure 1: Our space distortion visualizations enable users to rapidly grasp the location of points of interest (POIs) that are either outside their field of view or otherwise occluded. (a) illustrates Radial Distort, revealing POIs that are outside the field of(More)
(a) (b) (c) Figure 1: Visuo-haptic augmented reality system with a PHANToM haptic device. Virtual stylus overlaid (a) with only joint angle calibration, and (b) with our additional gimbal angle calibration. (c) Visualization of reduced orientation errors at four positions of the haptic workspace (in degrees on an unwrapped spherical heat-map with hammer(More)
(a) (b) (c) (d) Figure 1: Users of our system can rapidly clone and edit real-world objects in our visuo-haptic Augmented Reality environment: (a) outside view. (b) view through the head-worn display; cloned flowers are being edited through a haptic device. (c) final model after deformation. (d) further example: a virtual hat was added to a cloned person.(More)
Visuo-haptic augmented reality systems enable users to see and touch digital information that is embedded in the real world. PHANToM haptic devices are often employed to provide haptic feedback. Precise co-location of computer-generated graphics and the haptic stylus is necessary to provide a realistic user experience. Previous work has focused on(More)
(a) (b) Figure 1: (a) Our BurnAR demonstration enables users wearing a stereo head-worn display to experience the illusion of seeing their own hands burning, which we achieve by overlaying virtual flames and smoke on their hands. (b) Hand movement affects flames and smoke. ABSTRACT Augmented Reality systems that run interactively and in real time, using(More)
(a) (b) User Calibration Workstation External Tracker (ET) PHANToM Camera AR Guides Workstation HMD (c) Figure 1: Visuo-haptic augmented reality system with a PHANToM haptic device. Virtual stylus overlaid (a) with joint angle calibration only (b) with our additional gimbal angle calibration. (c) System diagram for workspace calibration demonstration with(More)
(a) (b) Figure 1: (a) Our BurnAR demonstration enables users wearing a stereo head-worn display to experience the illusion of seeing their own hands burning, which we achieve by overlaying virtual flames and smoke on their hands. (b) Hand movement affects flames and smoke. ABSTRACT Augmented Reality systems that run interactively and in real time, using(More)