Tsun-Ju Lin

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This study investigated the research trends in language learning in a virtual reality environment by conducting a content analysis of findings published in the literature from 2004 to 2013 in four top ranked computer-assisted language learning journals: Language Learning & Technology, CALICO Journal, Computer Assisted Language Learning, and ReCALL. Data(More)
This paper aims to explore the research status of task design used in virtual worlds and the student’s long-term engagement in the use of virtual worlds. Content analysis is conducted to investigate the common designed language activities in the research area. The results show that roleplaying are the most common designed activities and Vygotsky’s(More)
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