Tristan M. Behrens

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We introduce an interface for connecting agent platforms to environments. This interface provides generic functionality for executing actions and for perceiving changes in an agent’s environment. It also provides support for managing an environment, e.g., for starting, pausing and terminating it. Among the benefits of such an interface are (1) standard(More)
We introduce a class of Petri nets, simple logic Petri nets (SLPN), that are based on logical expressions. We show how this type of nets can be efficiently mapped into logic programs with negation: the corresponding answer sets describe interleaved executions of the underlying nets (Theorem 1). The absence of an answer set indicates a deadlock situation. We(More)
The Multi-Agent Programming Contest is an annual international event on programming multi-agent systems: Teams of agents participate in a simulated cooperative scenario. It started in 2005 and is organised in 2010 for the sixth time. The contest is an attempt to stimulate research in the area of multi-agent system development and programming by (i)(More)
Agent programs are increasingly widely used for large scale, time critical applications. In developing such applications, the performance of the agent platform is a key concern. Many logic-based BDI-based agent programming languages rely on inferencing over some underlying knowledge representation. While this allows the development of flexible, declarative(More)
Agents act and perceive in shared environments where they are situated. Although there are many environments for agents – ranging from testbeds to commercial applications – such environments have not been widely used because of the difficulty of interfacing agents with those environments. A more generic approach for connecting agents to environments would(More)
It remains a challenge with current state of the art technology to use BDI agents to control real-time, dynamic and complex environments. We report on our eort to connect the Goal agent programming language to the real-time game Unreal Tournament 2004. BDI agents provide an interesting alternative to control bots in a game such as Unreal Tournament to more(More)
This paper summarises the Agent Contest 2008, organised in association with ProMAS'08. The aim of the contest is to stimulate research in the area of multi-agent systems by identifying key problems and collecting suitable benchmarks that can serve as milestones for evaluating new tools, models, and techniques to develop multi-agent systems. The first two(More)