Travis L. Ross

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This paper draws from insights gained while constructing a virtual world named Greenland at Indiana University. The first section, examines the theoretical evidence supporting the use of virtual worlds as experimental research tools. The second, addresses a few of the practical concerns a researcher will encounter when attempting to construct a virtual(More)
This paper presents the features that make virtual worlds particularly well suited for use as experimental environments, particularly, shards, dataveillance, the ability to manipulate the environment, and controlled random samples. It also attempts to identify and provide concrete examples of how researchers can avoid two key points of contention when using(More)
This paper examines social behavior in the online video game World of Warcraft. Specifically focusing on one element of social design: the behavior of players in the first release of Looking-for-Raid (LFR) loot system of World of Warcraft. It uses lens of economic game theory, combined with Williams (2010) mapping principle and a modern theoretical account(More)
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