Tran S. Gieng

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We present a method to produce a hierarchy of triangle meshes that can be used to blend different levels of detail in a smooth fashion. The algorithm produces a sequence of meshes 00, 01, 02, ..., 0n, where each mesh 0i can be transformed to mesh 0i+1 through a set of triangle-collapse operations. For each triangle, a function is generated that approximates(More)
We present a new method to produce a hierarchical set of triangle. meshes that can be used to blend different levels of detail in a smooth fashion. The algorithm produces a sequence of meshes MO, Ml, M2, . . . . M,, where each mesh Mi can be transformed to mesh Mt.+1 through a set of triangle-collapse operations. For each triangle, a fin&on is generated(More)
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