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We present a distributed random linear network coding approach for transmission and compression of information in general multisource multicast networks. Network nodes independently and randomly select linear mappings from inputs onto output links over some field. We show that this achieves capacity with probability exponentially approaching 1 with the code(More)
We consider a randomized network coding approach for multicasting from several sources over a network, in which nodes independently and randomly select linear mappings from inputs onto output links over some field. This approach was first described in [3], which gave, for acyclic delay-free networks, a bound on error probability, in terms of the number of(More)
Network coding substantially increases network throughput. But since it involves mixing of information inside the network, a single corrupted packet generated by a malicious node can end up contaminating all the information reaching a destination, preventing decoding. This paper introduces distributed polynomial-time rate-optimal network codes that work in(More)
We consider distributed space-time coding for twoway wireless relay networks, where communication between two terminals is assisted by relay nodes. We compare existing and new protocols that operate over 2, 3 or 4 times slots. Particularly, a new class of relaying protocols, termed as partial decode-andforward (PDF), is proposed for the 2 time slots(More)
The problem of multiple multicast sessions with intra-session network coding in time-varying networks is considered. The network-layer capacity region of input rates that can be stably supported is established. Dynamic algorithms for multicast routing, network coding, power allocation, session scheduling, and rate allocation across correlated sources, which(More)
We examine the problem of allocating a given total storage budget in a distributed storage system for maximum reliability. A source has a single data object that is to be coded and stored over a set of storage nodes; it is allowed to store any amount of coded data in each node, as long as the total amount of storage used does not exceed the given budget. A(More)