Torsten Möller

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Visualization can provide valuable assistance for data analysis and decision making tasks. However, how people perceive and interact with a visualization tool can strongly influence their understanding of the data as well as the system's usefulness. Human factors therefore contribute significantly to the visualization process and should play an important(More)
Direct volume rendering of scalar fields uses a transfer function to map locally measured data properties to opacities and colors. The domain of the transfer function is typically the one-dimensional space of scalar data values. This paper advances the use of curvature information in multi-dimensional transfer functions, with a methodology for computing(More)
We describe a new method for analyzing, classifying, and evaluating filters that can be applied to interpolation filters as well as to arbitrary derivative filters of any order. Our analysis is based on the Taylor series expansion of the convolution sum. Our analysis shows the need and derives the method for the normalization of derivative filter weights.(More)
In this paper, we introduce the concept of isosurface similarity maps for the visualization of volume data. Isosurface similarity maps present structural information of a volume data set by depicting similarities between individual isosurfaces quantified by a robust information-theoretic measure. Unlike conventional histograms, they are not based on the(More)
Graphics artists commonly employ physically-based simulation for the generation of effects such as smoke, explosions, and similar phenomena. The task of finding the correct parameters for a desired result, however, is difficult and time-consuming as current tools provide little to no guidance. In this paper, we present a new approach for the visual(More)
The correct choice of function and derivative reconstruction filters is paramount to obtaining highly accurate renderings. Most filter choices are limited to a set of commonly used functions, and the visualization practitioner has so far no way to state his preferences in a convenient fashion. Much work has been done towards the design and specification of(More)
We present the novel high-level visualization taxonomy. Our taxonomy classifies visualization algorithms rather than data. Algorithms are categorized based on the assumptions they make about the data being visualized; we call this set of assumptions the design model. Because our taxonomy is based on design models, it is more flexible than existing(More)
Visualization research generates beautiful images and impressive interactive systems. Such developments make fascinating demos, but how do we know if they are actually useful for real people doing real tasks? If the interaction is awkward or we have not carefully considered users’ needs, even the most well intentioned and technically developed visual(More)
In this paper, we present a new algorithm for solving the block matching problem which is independent of image content and is faster than other full-search methods. The method employs a novel data structure called the Windowed-Sum-Squared-Table, and uses the fast Fourier transform (FFT) in its computation of the sum squared difference (SSD) metric. Use of(More)
We describe a series of experiments that compare 2D displays, 3D displays, and combined 2D/3D displays (orientation icon, ExoVis, and clip planes) for relative position estimation, orientation, and volume of interest tasks. Our results indicate that 3D displays can be very effective for approximate navigation and relative positioning when appropriate cues,(More)