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Peer-to-Peer systems have become a substantial element in computer networking. Distributing the load and splitting complex tasks are only some reasons why many developers have come to adopt this technology. However, all of them face a severe problem at the very beginning: setting up an overlay network, such that other clients can easily join it. With an(More)
Massively Multiplayer Online Games have become increasingly popular. However, their operation is costly, as game servers must be maintained. To reduce these costs, we aim at providing a communication engine to develop massively multiplayer online games based on a peer-to-peer system. In this paper we analyze the requirements of such a system and present an(More)
Human behavior and housing resist every standardization effort. Many aspects such as different technical equipment, furniture, and usage patterns make our surroundings as individual as ourselves. Thus, the personalization of pervasive applications is a fundamental requirement. To enable the development of custom pervasive applications, we propose a software(More)
—When a client queries for a non-existent name in the Domain Name System (DNS), the server responds with a negative answer. With the DNS Security Extensions (DNSSEC), the server can either use NSEC or NSEC3 for authenticated negative answers. NSEC3 claims to protect DNSSEC servers against domain enumeration, but incurs significant CPU and bandwidth(More)
Providing an up-to-date view on dynamically changing data presents difficulties. While several different data-dissemination platforms address the problem, client mobility is still a major challenge. Volatile wireless connections and resource limitations void the attempt to apply the same mechanisms that work in fixed-wired networks.The Rebeca(More)