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While the sense of touch is capable of processing complex stimuli, the vibration feedback used in mobile phones is generally very simple. Using more complex vibrotactile messages would enable the communication of more information through phone alerts, however it has been suggested that phone vibration motors are not capable of presenting complex messages.(More)
When designing interfaces for mobile devices it is import-ant to take into account the variety of contexts of use. We present a study that examines how changing noise and dis-turbance in the environment affects user performance in a touchscreen typing task with the interface being presented through visual only, visual and tactile, or visual and audio(More)
In this paper we describe the demonstration of a gesture input supported by tactile feedback. The application example we created is a bouncing ball game, where tapping the device in horizontal or vertical directions controls ball motion. Motivation behind the demo is to explore possibilities for haptic interaction that are suitable for mobile devices.(More)
Earlier research has shown the benefits of tactile feedback for touch screen widgets in all metrics: performance, usability and user experience. In our current research the goal was to go deeper in understanding the characteristics of a tactile click for virtual buttons. More specifically we wanted to find a tactile click which is the most pleasant to use(More)
This paper describes an experimental setup and results of user tests focusing on the perception of temporal characteristics of vibration of a mobile device. The experiment consisted of six vibration stimuli of different length. We asked the subjects to score the subjective perception level in a five point Lickert scale. The results suggest that the optimal(More)
Our research considers the following question: how can visual, audio and tactile feedback be combined in a congruent manner for use with touchscreen graphical widgets? For example, if a touchscreen display presents different styles of visual buttons, what should each of those buttons feel and sound like? This paper presents the results of an experiment(More)
Multimodal interaction is becoming common in many kinds of devices, particularly mobile phones. If care is not taken in design and implementation, there may be latencies in the timing of feedback in the different modalities may have unintended effects on users. This paper introduces an easy to implement multimodal latency measurement tool for touchscreen(More)
Pressing a virtual button is still the major interaction method in touchscreen mobile phones. Although phones are becoming more and more powerful, operating system software is getting more and more complex, causing latency in interaction. We were interested in gaining insight into touch-feedback simultaneity and the effects of latency on the perceived(More)
A great deal of research has investigated the potential parameters of tactile feedback for virtual buttons. However, these studies do not take the possible effects of feedback latencies into account. Therefore, this research investigates the impact of tactile feedback delays on touchscreen keyboard usage. The first experiment investigated four tactile(More)