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SHAPE, "Situating Hybrid Assemblies in Public Environments", is an EU Future and Emerging Technologies project of the Disappearing Computer initiative, concerned with designing and developing novel technology to enhance interpersonal interaction in public locales: exploratoria, galleries, and museums, for example. This paper outlines a use of hybrid reality(More)
The research reported in this paper set out to explore novel, interactive techniques to stimulate active participation, involvement and learning by children visiting a museum, through ubiquitous computer technology. To achieve this, a systematic design process was undertaken, which involved exploring Scenario-Based Design, Design-Based Research and a number(More)
In recent years, novel paradigms of computing have emerged, which enable computational power to be embedded in artefacts and in environments in novel ways. These developments may create new possibilities for using computing to enhance learning. This paper presents the results of a design process that set out to explore interactive techniques, which utilized(More)
The detection of spectral variability of the γ-ray blazar Mrk 421 at TeV energies is reported. Observations with the Whipple Observatory 10 m γ-ray telescope taken in 2000/2001 revealed exceptionally strong and long-lasting flaring activity. Flaring levels of 0.4 to 13 times that of the Crab Nebula flux provided sufficient statistics for a detailed study of(More)
  • P F Rebillot, S B Hughes, +63 authors Zweerink
  • 2002
(2) The VERITAS Collaboration–see S.P.Wakely's paper " The VERITAS Prototype " from these proceedings for affiliations Abstract We report on observations of Markarian 421 made with the Whipple 10mČerenkov telescope and the RXTE satellite during a multi-wavelength campaign in December 2002 and January 2003, initiated by a Whipple target of opportunity. The(More)
Re-Tracing the Past: exploring objects, stories, mysteries, was an exhibition held at the Hunt Museum, in Limerick, Ireland from 9th--19th June 2003. We attempted to create an exhibition that would be an engaging experience for visitors, that would open avenues for exploration, allow for the collection of visitor opinions,and that would add to the(More)
A neural network, using input from the Eta Model and upper air soundings, has been developed for the probability of precipitation (PoP) and quantitative precipitation forecast (QPF) for the Dallas–Fort Worth, Texas, area. Forecasts from two years were verified against a network of 36 rain gauges. The resulting forecasts were remarkably sharp, with over 70%(More)
We describe an application in which museum visitors hunt for virtual history outdoors, capture it, and bring it back indoors for detailed inspection. This application provides visitors with ubiquitous access to a parallel virtual world as they move through an extended physical space. Diverse devices, including mobile wireless interfaces for locating(More)
In this paper, we attempt to draw comparisons between our research experiences of Computer Supported Collaborative Learning in the workplace, in schools and in universities. We present an outline description of our activities in each setting. As a possible contribution to foundational theory in CSCL, we focus on the crucial but complex issue of learner(More)
Interactive exhibits are now commonplace in museum settings, providing 'edutainment' for visitors. However, many technologies co-exist uneasily with more traditional methods of display. In this paper we describe a design strategy for mixing realities in museum spaces. An approach is adopted for designing interactives which complement rather than replace(More)