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The AROMA project is exploring the kind of awareness that people effortless are able to maintain about other beings who are located physically close. We are designing technology that attempts to mediate a similar kind of awareness among people who are geographically dispersed but want to stay better in touch. AROMA technology can be thought of as a(More)
The industrial control room has been a strong shaping image for design of information technology at process plants and even for information and control systems in other areas. Based on recent studies of the work of process operators and on etnographically inspired field work this paper questions the relevance of control room type interfaces. The paper(More)
Expanding the functionality of a successful system is always a challenge; the initial simplicity and ease-of-use is easily lost in the process. Experience indicates that this problem is worsened in systems with tangible interfaces: while it might be relatively easy to suggest a single successful tangible interaction component, it is notoriously hard to(More)
In this paper we report our early experience with the design of technology for senior citizens. We take as our point of departure a pre-study of the ways in which older adult living occurs at three different senior housing facilities in southern Sweden. We contribute to the current debate concerning the ways in which digital technology can be designed to(More)
In the co-design project Senior Interaction a public care unit, university researchers, industrial partners, and senior citizens are working together to design living labs applying digital concepts that can strengthen social networks and interaction among seniors. When approaching people who we envisioned to be the future users we realized that almost(More)
In this paper we discuss a particular perspective on interactivity and sociability in the design of new TV technologies for social interaction. We will argue that current research on Social TV builds on a too narrow conception of interaction in everyday social life. In consequence, rather than turning the TV media itself into an arena for peer-to-peer(More)
In this paper our VideoTable and VideoCards. The VideoTable is an augmented meeting table enabling collaborative exploration of video material through a multi-user tangible interface. The VideoCards are paper card representations of video snippets. Playback of video is initiated by a pushbutton permanently attached to a VideoCard. VideoCards can be(More)
In this paper we explore the idea of using physically embodied video snippets as an alternative to today's means for control of video playback during collaborative design oriented meetings. We aim to make video snippets a more integral part of the shared resources and opportunities for action already present at brainstorm like meetings. We present our(More)
This paper reports on our early experiences with the design of Social TV for senior citizens. Even though there seems to be a straight forward match between new interactive TV technologies on the rise and the notion of supporting social interaction amongst elderly TV viewers it is not at all clear how these technologies can accommodate the specific(More)