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The AROMA project is exploring the kind of awareness that people effortless are able to maintain about other beings who are located physically close. We are designing technology that attempts to mediate a similar kind of awareness among people who are geographically dispersed but want to stay better in touch. AROMA technology can be thought of as a(More)
The industrial control room has been a strong shaping image for design of information technology at process plants and even for information and control systems in other areas. Based on recent studies of the work of process operators and on etnographically inspired field work this paper questions the relevance of control room type interfaces. The paper(More)
Expanding the functionality of a successful system is always a challenge; the initial simplicity and ease-of-use is easily lost in the process. Experience indicates that this problem is worsened in systems with tangible interfaces: while it might be relatively easy to suggest a single successful tangible interaction component, it is notoriously hard to(More)
In this paper we report our early experiences on exploring if, and how, digital technology can help facilitate a stronger sense of continuity in the physical rehabilitation process, as experienced by the therapists and the senior citizens. We recognize four aspects of the design space offered by the notion of continuity, and present two design explorations:(More)
In this paper we present our ongoing exploration of a theoretical concept: Embodied Microblogging. Looking for a more situated way to communicate mundane activities in local communities, EM informs the design of digital technology to facilitate senior citizens in making their everyday activities noticeable and create more openings for social interactions in(More)
In the co-design project Senior Interaction a public care unit, university researchers, industrial partners, and senior citizens are working together to design living labs applying digital concepts that can strengthen social networks and interaction among seniors. When approaching people who we envisioned to be the future users we realized that almost(More)
In this paper we report our early experience with the design of technology for senior citizens. We take as our point of departure a pre-study of the ways in which older adult living occurs at three different senior housing facilities in southern Sweden. We contribute to the current debate concerning the ways in which digital technology can be designed to(More)
In this paper we discuss a particular perspective on interactivity and sociability in the design of new TV technologies for social interaction. We will argue that current research on Social TV builds on a too narrow conception of interaction in everyday social life. In consequence, rather than turning the TV media itself into an arena for peer-to-peer(More)
In this paper our VideoTable and VideoCards. The VideoTable is an augmented meeting table enabling collaborative exploration of video material through a multi-user tangible interface. The VideoCards are paper card representations of video snippets. Playback of video is initiated by a pushbutton permanently attached to a VideoCard. VideoCards can be(More)