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The wide-baseline stereo problem, i.e. the problem of establishing correspondences between a pair of images taken from different viewpoints is studied. A new set of image elements that are put into correspondence, the so called extremal regions, is introduced. Extremal regions possess highly desirable properties: the set is closed under 1. continuous (and(More)
It is known that the problem of multiview reconstruction can be solved in two steps: first estimate camera rotations and then translations using them. This paper presents new robust techniques for both of these steps, (i) Given pair-wise relative rotations, global camera rotations are estimated linearly in least squares, (ii) Camera translations are(More)
We propose a novel method for the multi-view reconstruction problem. Surfaces which do not have direct support in the input 3D point cloud and hence need not be photo-consistent but represent real parts of the scene (e.g. low-textured walls, windows, cars) are important for achieving complete reconstructions. We augmented the existing Labatut CGF 2009(More)
We generalize the method of simultaneous linear estimation of multiple view geometry and lens distortion, introduced by Fitzgibbon at CVPR 2001 [6], to an omnidirectional (angle of view larger than 180 •) camera. The perspective camera is replaced by a linear camera with a spherical retina and a non-linear mapping of the sphere into the image plane. Unlike(More)
In this paper we provide new simple closed-form solutions to two minimal absolute pose problems for the case of known vertical direction. In the first problem we estimate absolute pose of a calibrated camera from two 2D-3D correspondences and a given vertical direction. In the second problem we assume camera with unknown focal length and radial distortion(More)
Virtual immersive environments or telepresence setups often consist of multiple cameras that have to be calibrated. We present a convenient method for doing this. The minimum is three cameras, but there is no upper limit. The method is fully automatic and a freely moving bright spot is the only calibration object. A set of virtual 3D points is made by(More)