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The purpose of this study was to assess the energy expenditure (EE) experienced by children when playing six active video games, which can be used in a home environment and in a public setting (e.g. game center), and to evaluate whether the intensity of playing these games can meet the threshold for moderate-intensity physical activity, which is set at an(More)
Health experts are worried about the increase in overweight and the decrease in activity levels, particularly amongst youngsters. This project explores the possibilities of using interactive toys and social interaction in encouraging children to reduce their sedentarism. The project consists of a stuffed puppet which has an accelerometer to record the(More)
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