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Multi-Agent Based Simulation (MABS) is concerned with the utilisation of agent based technology for the purpose of running simulations of real world scenarios. The challenge is in encoding the agents so that they operate as realistically as possible. The work described in this paper is directed at the mining of movement information from video data which can(More)
A mechanism for extracting movement patterns from video data with which to drive Multi Agent Based Simulations (MABS) is described. Two types of movement pattern are considered: absolute and relative. The proposed mechanism is fully described in the context of a rodent behaviour MABS. To evaluate the resulting MABS a process is adopted whereby the(More)
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