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The Google DeepMind challenge match in March 2016 was a historic achievement for computer Go development. This article discusses the development of computational intelligence (CI) and its relative strength in comparison with human intelligence for the game of Go. We first summarize the milestones achieved for computer Go from 1998 to 2016. Then, the(More)
Recently, Pawlewicz and Hayward successfully solved many Hex openings based on the Scalable Parallel Depth-First Proof-Number Search algorithm (SPDFPN), which was performed in a single machine with multiple threads. However, further parallelization is limited by the number of cores a single machine can possess. This paper investigates adapting this SPDFPN(More)
The Google DeepMind challenge match in March 2016 was a historic achievement for computer Go development. This article discusses the development of computational intelligence (CI) and its relative strength in comparison with human intelligence for the game of Go. We first summarize the milestones achieved for computer Go from 1998 to 2016. Then, the(More)
This paper improves upon Job-Level (JL) computing, a general distributed computing approach. In JL computing, a client maintains the overall search tree and parcels the overall search into coarse-grained jobs, which are then each calculated by pre-existing game-playing programs. In order to support large-scale problems such as solving 7×7 killall-Go,(More)
This paper proposes a new approach to a novel value network architecture for the game Go, called a multi-labelled (ML) value network. In the ML value network, different values (win rates) are trained simultaneously for different settings of komi, a compensation given to balance the initiative of playing first. The ML value network has three advantages, (a)(More)
Recently, Wu et al. introduced a general approach based on distributed computing named Job-Level (JL) Computing. JL Computing has been successfully used to construct the opening books of game-playing programs.? In order to support large-scale computing problems such as solving 7×7 killall-Go, or building opening books for 9×9 Go or Connect6,(More)
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