Timothy J. Rogers

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An experimental dance performance featuring live-motion capture, real-time computer graphics, and multi-image projection was produced by a cross-departmental team of faculty and students at Purdue University. Dancers occupied and traversed performance mediums or "frames," including a virtual performance frame occupied by a 3D character, driven by a dancer(More)
We provide an overview of two closely related testbeds, a development testbed located in the CWSA wireless lab and the unique eStadium testbed located in Purdue's Ross-Ade Football Stadium. In the development testbed we have studied such high-bandwidth, delay-sensitive applications as on-demand streaming of video clips to a large number of wireless clients.(More)
We propose a Modular Mixed-Reality Learning Space System (MRLSS) that relies on middleware tools and distributed mixed-reality technologies to support multi-modal communications between local , remote, and virtual audience sets. Each audience set occupies a spatial module represented throughout the system as a cell which is visually displayed on(More)
The trend of traditional games is the gameplay even through the speed, frequency and other health conventional parameters. So it keeps players interested in the game. Another way is through machine learning techniques by adapting of the user.This paper proposes the use of an architecture based classifier MP5 and leveling techniques based on the top culling(More)
This paper presents a theoretical framework for solving problems involving constraints on multiple paths. Examples of constraints considered in the paper include requirements that vehicles on separate paths (1) maintain line-of-sight (2) maintain ability to communicate between the vehicles or (3) maintain a minimum and/or maximum separation at all times.(More)
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