Interactions between a robot and a child (robot-child interactions) provide a unique context to engage children in whole body movements through a reciprocal imitation game. The effects of a novel, 8-session, robot-child interaction protocol on the imitation and praxis skills of 15 typically developing children and one child with autism between 4 and 7 years… (More)
Based on the orientation and travel speed of a welding torch, virtual reality technology simulates gas metal arc welding in near-real time using a neural network.
We assessed the effects of three interventions, rhythm, robotic, and standard-of-care, on the imitation/praxis, interpersonal synchrony, and overall motor performance of 36 children with Autism Spectrum Disorder (ASD) between 5 and 12 years of age. Children were matched on age, level of functioning, and services received, prior to random assignment to one… (More)
Creating virtual characters with natural movements is a challenging problem. Users are very aware of how people in general m<b>o</b>ve when interacting based on a lifetime of experience. Unintentionally unnatural movements can adversely affect the experience of the participant. Computationally intensive techniques for calculating dynamic movements can cause… (More)