Human interaction knows many non-verbal aspects. The use of space, among others, is guided by social rules. Not conforming to these rules may cause discomfort or even mis-communication. If robots are to interact with people, they must follow similar rules. The current work tries to identify factors that influence human preferred interaction distance in… (More)
—Tracking with multiple cameras with non-overlapping fields of view is challenging due to the differences in appearance that objects typically have when seen from different cameras. In this paper we use a probabilistic approach to track people across multiple, sparsely distributed cameras, where an observation corresponds to a person walking through the… (More)
In this paper we propose a head detection method using range data from a stereo camera. The method is based on a technique that has been introduced in the domain of voxel data. For application in stereo cameras, the technique is extended (1) to be applicable to stereo data, and (2) to be robust with regard to noise and variation in environmental settings.… (More)
In this paper, we address the problem of people detection and tracking in crowded scenes using range cameras. We propose a new method for people detection and localisation based on the combination of background modelling and template matching. The method uses an adaptive background model in the range domain to characterise the scene without people. Then a… (More)
We will demonstrate a prototype exergame aimed at the serious domain of elderly fitness. The exergame incorporates straightforward means to gesture recognition, and utilises a Kinect camera to obtain 2.5D sensory data of the human user.