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In this paper we show how audience expectations towards what is presented on public displays can correlate with their attention towards these displays. Similar to the effect of Banner Blindness on the Web, displays for which users expect uninteresting content (e.g. advertisements) are often ignored. We investigate this effect in two studies. In the first,(More)
With an ever increasing number of mobile services, meaningful audio notifications could effectively inform users of the incoming services while minimising undesired and intrusive interruptions. Therefore, careful design of mobile service notification is needed. In this paper we evaluate two types of audio (auditory icons and earcons) as mobile service(More)
In this paper, we describe a new methodology for the design and evaluation of pervasive systems. We have recruited a cohort of 30 participants who are engaging with an interdisciplinary pervasive computing project Cityware over 3 years. The cohort has been selected in order to represent a broad mix of ages and technological abilities so as to increase the(More)
We hypothesized that embedding educational learning in a game would improve learning outcomes, with increased engagement and recruitment of cognitive resources evidenced by increased activation of working memory network (WMN) and deactivation of default mode network (DMN) regions. In an fMRI study, we compared activity during periods of learning in three(More)
Evaluating ubiquitous systems with users can be a challenge, and the goal of this workshop was to take stock of current issues and novel approaches to address this challenge. In this paper, we report on the discussions we had during several plenary and small-group sessions. We first briefly review those evaluation methods that we identified as being used in(More)
Previous research indicates that the use of fingers as representations of ordinal and cardinal number is an important part of young children’s mathematics learning. Further to this, some studies have shown that a finger training intervention can improve young children’s quantitative skills. In this article, we argue that fingers represent a means for(More)
John Collomosse, Tim Jay, Kharsim Yousef, Martin Rieser, and Simon Jones T his article reports a user-experience study in which a group of 18 older adults used a location-based mobile multimedia service in the setting of a rural nature reserve. The prototype system offered a variety of means of obtaining rich multimedia content from oak waymarker posts(More)
We describe a novel methodology that examines perceptions of urban space, and present a study using this methodology that explores people’s perceptions of their neighbourhood. Previous studies of spatial cues have involved a variety of tasks such as pointing and sketching to externalise participants’ internal spatial maps. Our methodology extends these(More)
Chiropractic services are commonly used by workers with musculoskeletal problems, especially low back and neck complaints. Research into the effectiveness and cost-effectiveness of this approach is, however, difficult to design without prior pilot studies. This study followed 32 workers with these complaints attending one such service and used five measures(More)
There is increasing evidence that mathematics video games can play a large role in mathematics education, in support of children's learning. However, despite the interdisciplinary nature of the subject, research in this area has traditionally been fragmented between disciplines. The RAIDING project was conceived to bring together researchers in(More)
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