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This article presents the LIFEisGAME project, a serious game that will help children with ASDs to recognize and express emotions through facial expressions. The game design tackles the main experiential learning cycle of emotion recognition: watch and recognize, learn by doing, recognize and mimic, generalize or knowledge transfer to real life. We briefly(More)
versões impressas dos livros [More-no2000]. As capacidades multimédia e multimodais des-tes livros podem ser exploradas para enriquecimento da experiência de leitura destas pessoas, mas também de pessoas sem necessidades especiais, ou em contextos situacionais que imponham temporariamente restrições em termos cognitivos, perceptuais e de atenção(More)
This article presents the LIFEisGAME project, a serious game that will help children with ASDs to recognize and express emotions through facial expressions. The game design tackles one of the main experiential learning cycle of emotion recognition: recognize and mimic (game mode: build a face). We describe the technology behind the game, which focus on a(More)
We propose a new <i>mind map interface</i> method for controlling virtual character's artificial intelligence and behavior in games. Commonly used techniques, such as scripting, require an extensive analysis and discrimination of all the possible behaviors that are triggered by the stimuli received by the virtual character. Scripting is also subject to(More)
BACKGROUND Combined central retinal artery occlusion (CRAO) and central retinal vein occlusion (CRVO) is an uncommon retinal vascular disease which causes sudden visual acuity loss and is associated with poor prognosis and the development of severe complications. We report a very rare case of combined CRAO and CRVO in a patient with factor V Leiden (FVL)(More)