Learn More
  • David Domingo, Thorsten Quandt, Ari Heinonen, Steve Paulussen, Jane B Singer, Marina Vujnovic
  • 2008
This article is a contribution to the debate on audience participation in online media with a twofold aim: (1) making conceptual sense of the phenomenon of participatory journalism in the framework of journalism research, and (2) determining the forms that it is taking in eight European countries and the United States. First, participatory journalism is(More)
Online gaming has become an activity associated with a highly specific, caricatured, and often negative image. This "stereotype" has permeated the collective consciousness, as online gamers have become common caricatures in popular media. A lack of comprehensive demographic inquiries into the online gaming population has made it difficult to dispute these(More)
The competitive reaction time task (CRTT) is the measure of aggressive behavior most commonly used in laboratory research. However, the test has been criticized for issues in standardization because there are many different test procedures and at least 13 variants to calculate a score for aggressive behavior. We compared the different published analyses of(More)
From the oversexualized characters in fighting games, such as Dead or Alive or Ninja Gaiden, to the overuse of the damsel in distress trope in popular titles, such as the Super Mario series, the under- and misrepresentation of females in video games has been well documented in several content analyses. Cultivation theory suggests that long-term exposure to(More)