Thorsten Hochreuter

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In diesem Beitrag stellen wir ein Beschreibungsmodell vor, das zur Charakterisierung von Prototypen im Kontext be-greifbarer Interaktion dient. Es definiert Inhaltselemente von Prototypen auf Basis von Produkteigenschaften, die im Rahmen eines Konzeptionsprozesses für ein be-greifbares System bedacht werden müssen. Mittels des vorgestellten(More)
We introduce a model (called Filter-Fidelity-Profiles), which allows us to describe, classify and systematically compare prototypes for tangible systems. Our Filter-Fidelity-Profiles (FFP) are based on two axes. One axis (the filter) reflects the quality of elements represented by the prototype. It provides a product centric, structured view on the design(More)
In this paper, the author presents the first version of a tool for multi-touch interaction prototyping: LemonGrasp. The motivation for designing such a tool derives from current research in the field of aesthetics of interaction, as well as a perspective on the tool situation concerning multi-touch interaction. Before an example and the so-called(More)
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