Thomas Wrensch

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Traditionally, the practitioners of home crafting and the practitioners of computing tend to occupy distinct, nonoverlapping cultures. Those small, ubiquitous items of the crafting cultureÑstring, thumbtacks, screws, nails, and so forthÑthus tend to be viewed as inevitably "lowtech" objects. This paper describes our initial efforts toward integrating(More)
Traditionally, the notion of home crafting connotes the use of “low-tech” materials and techniques; but increasingly, the once-distinct worlds of crafting and computational media have become integrated, to the mutual benefit of both cultures. In this paper, we discuss a wide range of recurring issues in the integration of crafts and computation, drawing(More)
This paper describes our progress in creating a device called a <i>rototack</i>. In its design, the rototack is an example of a <i>computationally-enhanced craft item</i>: a small, robust, inexpensive, and versatile &#8212; but also programmable &#8212; physical object for use in a variety of educational and home crafting projects. In particular, the tack(More)
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