Thomas Plaisant Schwenn

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Costly props, complicated authoring technologies, and limited access to space are among the many reasons why children can rarely enjoy the experience of authoring room-sized interactive stories. Typically in these kinds of environments, children are restricted to being story participants, rather than story authors. Therefore, we have begun the development(More)
We have begun the development of a new robotic pet that cansupport children in the storytelling process. Children can buildtheir own pet by snapping together the modular animal parts of thePETS robot. <b>After</b> their pet is built, children can tellstories using the <i><b>My</b> Pets software. These</i> stories canthen be acted out by their robotic pet.(More)
Working with children as our design partners, our intergenerational design team at the University of Maryland has been developing both new design methodologies and new storytelling technology for children. In this paper, we focus on two recent results of our efforts: PETS, a robotic storyteller, and Storykit, a construction kit of low-tech and high-tech(More)
Limited access to space, costly props, and complicated authoring technologies are among the many reasons why children can rarely enjoy the experience of authoring roomsized interactive stories. Typically in these kinds of environments, children are restricted to being story participants, rather than story authors. Therefore, we have begun the development of(More)
A reporter came to our lab the other day. He asked a lot of questions to our adults and kids who work together in a team. But the funny thing is we weren' t sure he really understood our answers to his questions. All too often this seems to happen, because most people make certain assumptions about how adults and kids can work together to create new(More)
The other day I asked my colleagues (ages 7-10 years old) if they might want to contribute to the SIGCHI Bulletin. I explained that I thought it might be fun for them to share their thoughts with other people who think about kids and computers. They agreed, and so what follows are their thoughts about computers: what they want changed, what they like, and(More)
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