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Do-It-Yourself Empowerment as Experienced by Novice Makers with Disabilities
Recent HCI research has highlighted the potential afforded by maker technologies for supporting new forms of DIY Assistive Technology (DIY-AT) for people with disabilities. Furthermore, the popularExpand
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Challenges for Designing new Technology for Health and Wellbeing in a Complex Mental Healthcare Context
This paper describes the challenges and lessons learned in the experience-centered design (ECD) of the Spheres of Wellbeing, a technology to promote the mental health and wellbeing of a group ofExpand
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Making 3D printed objects interactive using wireless accelerometers
We present an approach that allows designers and others to quickly and easily make 3D printed objects interactive, without the need for hardware or software expertise and with little modification toExpand
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Gabber: Supporting Voice in Participatory Qualitative Practices
We describe the iterative design, development and learning process we undertook to produce Gabber, a digital platform that aims to support distributed capture of spoken interviews and discussions,Expand
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Media of Things: Supporting the Production of Metadata Rich Media Through IoT Sensing
Rich metadata is becoming a key part of the broadcast production pipeline. This information can be used to deliver compelling new consumption experiences which are personalized, location-aware,Expand
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Development and feasibility of a wearable infant wrist band for the objective measurement of physical activity using accelerometery
BackgroundIt is important to be able to reliably and feasibly measure infant and toddler physical activity in order to determine adherence to current physical activity guidelines and effects on earlyExpand
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Interactivity: Using Expressy to Demonstrate Expressiveness in Touch-based Interactions
We present an interactivity demonstration of Expressy. A system that augments existing touchscreen devices with a variety of continuous expressive interaction capabilities, using movement data from aExpand