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When making decisions, humans can observe many kinds of information about others' activities, but their effects on performance are not well understood. We investigated social learning strategies using a simple problem-solving task in which participants search a complex space, and each can view and imitate others' solutions. Results showed that participants(More)
We implemented a problem-solving task in which groups of participants simultaneously played a simple innovation game in a complex problem space, with score feedback provided after each of a number of rounds. Each participant in a group was allowed to view and imitate the guesses of others during the game. The results showed the use of social learning(More)
In this experiment, we implemented a problem-solving task in which groups of participants simultaneously play a simple puzzle game, with score feedback provided after each of 24 rounds. Each participant in a group is allowed to view and imitate the guesses of others during the game. Results show that when the utility of others' innovations is unambiguous,(More)
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