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When making decisions, humans can observe many kinds of information about others' activities, but their effects on performance are not well understood. We investigated social learning strategies using a simple problem-solving task in which participants search a complex space, and each can view and imitate others' solutions. Results showed that participants(More)
We implemented a problem-solving task in which groups of participants simultaneously played a simple innovation game in a complex problem space, with score feedback provided after each of a number of rounds. Each participant in a group was allowed to view and imitate the guesses of others during the game. The results showed the use of social learning(More)
In this experiment, we implemented a problem-solving task in which groups of participants simultaneously play a simple puzzle game, with score feedback provided after each of 24 rounds. Each participant in a group is allowed to view and imitate the guesses of others during the game. Results show that when the utility of others' innovations is unambiguous,(More)
We used a simple problem-solving game task to study imitation and innovation in groups of participants. Guesses were composed of multiple elements with linear and interactive effects on score, and score feedback was provided after each of a number of rounds. Participants were allowed to view and imitate the guesses of others during each round, and the score(More)
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