Thomas Kulessa

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In this work we describe a set of visual routines, which support a novel sensor free interface between a human and virtual objects. The visual routines detect, track and interpret a gesture of pointing in real time. This is solved in the context of a scenario, which enables a user to activate virtual objects displayed on a projective screen. By changing a(More)
Task 6.1 is concerned with developing new interfaces and new metaphors for more physical interaction with virtual environments, involving the entire body and its physical properties. The deliverable is divided into three parts: • “A Characterization of Input Devices used in Interactive Installations” develops a taxonomy of how input devices and space have(More)
This paper presents our work and research findings on developing the concept of a multi-user shared environment for culture, performance, art and entertainment. It introduces artistic concepts of multi-user spaces focusing on the notion of virtual space as stage setting and on the behaviours and interactions of people within it. The VRML based demonstrator(More)
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