Thomas Kosch

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With increasing complexity of assembly tasks and an increasing number of product variants, instruction systems providing cognitive support at the workplace are becoming more important. Different instruction systems for the workplace provide instructions on phones, tablets, and head-mounted displays (HMDs). Recently, many systems using in-situ projection for(More)
As Brain-Computer Interfaces become available to the consumer market, this provides more opportunities in analyzing brain activity in response to different external stimuli. Current output modalities often generate a lot data, such as an electroencephalogram which only displays electrode measurements. We introduce a three-dimensional real-time brain data(More)
Projectors most likely will be embedded into the next generation of mobile devices, and thus projecting pictures and videos into the physical world will be an important use case. However, the projection positioning in the real world is challenged by surface reflections or objects in the environment. As adjusting the projected image manually is cumbersome,(More)
Human vision underlies natural constraints. Field of view, perceived wavelength, angular resolution, or perspective are just a few. Combining a head-mounted display with a camera can overcome some of these limitations and constraints. We investigate the field of view, which is created by presenting a third person view to the wearer of the head-mounted(More)
With the opportunity to customize ordered products, assembly tasks are becoming more and more complex. To meet these increased demands, a variety of interactive instruction systems have been introduced. Although these systems may have a big impact on overall efficiency and cost of the manufacturing process, it has been difficult to optimize them in a(More)
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