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This paper details a framework for mixed reality agents, i.e. agents that exist in both the real and virtual space. These agents combine the physical presence of a robot with the adaptability and expressivity of a virtual character. The objective is to blur the traditional boundaries between the real and the virtual and provide a standardised methodology(More)
Traditionally, social interaction research has concentrated on either fully virtually embodied agents (e.g. embodied conversational agents) or fully physically embodied agents (e.g. robots). For some time, however, both areas have started augmenting their agents' capabilities for social interaction using ubiquitous and intelligent environments. We are(More)
In recent years, an increasing number of Mixed Reality (MR) applications have been developed using agent technology — both for the underlying software and as an interface metaphor. However, no unifying field or theory currently exists that can act as a common frame of reference for these varied works. As a result, much duplication of research is evidenced(More)
This paper details a framework for explicit deliberative control of socially and physically situated agents in virtual, real and mixed reality environments. The objective is to blur the traditional boundaries between the real and the virtual and provide a standardized methodology for intelligent agent control specifically designed for social interaction.(More)
Honeynets are a valuable source of data about techniques, tactics and motives of attackers in the Internet, but up to now they have been notoriously difficult to set up and maintain. This work describes the development and implementation of an easy to use, freely distributable, bootable solution on DVD for deploying honeynets. The system is based on a live(More)