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In recent years, an increasing number of Mixed Reality (MR) applications have been developed using agent technology — both for the underlying software and as an interface metaphor. However, no unifying field or theory currently exists that can act as a common frame of reference for these varied works. As a result, much duplication of research is evidenced(More)
Endowing robots with a social interface is often costly and difficult. Virtual characters on the other hand are comparatively cheap and well equipped but suffer from other difficulties, most notably their inability to interact with the physical world. This paper details our wearable solution to combining physical robots and virtual characters into a Mixed(More)
This paper details a framework for mixed reality agents, i.e. agents that exist in both the real and virtual space. These agents combine the physical presence of a robot with the adaptability and expressivity of a virtual character. The objective is to blur the traditional boundaries between the real and the virtual and provide a standardised methodology(More)
We investigated associations of markers of inflammation such as albumin, fibrinogen, C-reactive protein (CRP), and white blood cell count (WBCC) with future weight gain and weight loss in middle-aged adults in order to further elucidate the relationship between subclinical inflammation and weight change. Data were derived from the third population-based(More)
This paper contests that Mixed Reality (MR) offers a potential solution in achieving transferability between Human Computer Interaction (HCI) and Human Robot Interaction (HRI). Virtual characters (possibly of a robotic genre) can offer highly expressive interfaces that are as convincing as a human, are comparably cheap and can be easily adapted and(More)
This paper details a framework for explicit deliberative control of socially and physically situated agents in virtual, real and mixed reality environments. The objective is to blur the traditional boundaries between the real and the virtual and provide a standardized methodology for intelligent agent control specifically designed for social interaction.(More)
Traditionally, social interaction research has concentrated on either fully virtually embodied agents (e.g. embodied conversational agents) or fully physically embodied agents (e.g. robots). For some time, however, both areas have started augmenting their agents’ capabilities for social interaction using ubiquitous and intelligent environments. We are(More)