Thierry Nodenot

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Serious Games are computer games that are designed for a primary purpose other than pure entertainment and that can be used for teaching. Although they are relevant to many fields of education, their development remains very expensive and time consuming. In this thesis, we focus mainly on Learning Games (LGs), that is on Serious Games designed for(More)
In this paper, we propose an approach for the engineering of web based educational applications. The applications that we focus require advanced functionality for regulating and tutoring learners' activities (dynamics of learning). Our approach aims at proposing models, not only to describe details of such learning situations, but also to characterize the(More)
Visual programming languages (VPLs) provide notations for representing both the intermediate and the final results of a knowledge engineering process. Whereas some VPLs particularly focus on control flow and/or data flow of a software, very few VPLs stress on the interactive dimension of application (dialogue flow). This paper focuses on a VPL allowing(More)
The research presented in this paper takes as its starting point a review of the knowledge modeling capabilities of Educational Modeling Languages (EMLs)and in particular of the EML-OU from the Open University of the Netherlands. We explain how educational designers need modeling languages addressing cognitive, structural and social aspects of education.(More)
RÉSUMÉ : Cet article a pour but de présenter un langage de modélisation pédagogique issu d'un travail exploratoire sur l'apport potentiel du formalisme UML pour la conception et la mise en oeuvre de formations à distance. Ce travail a été mené pour un type particulier de situation d'apprentissage, les situations-problèmes coopératives. Toutefois, cet(More)