Terry Winograd

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8. Polanyi, M., The Tacit Dimension (Anchor Books, Garden City, NY, 1967). 9. Pribram, K.H., Languages of the Brain (Wadsworth, Monterey, CA, 1977). 10. Rorty, R., Philosophy and the Mirror of Nature (Princeton University Press, Princeton, N J, 1979). 11. Schank, R.C., Failure-driven memory, Cognition and Brain Theory 4 (1) (1981) 41-60. 12. Weizenbaum, J.,(More)
This paper describes ActionWorkflowTM approach to workflow management technology: a design methodology and associated computer software for the support of work in organizations. The approach is based on theories of communicative activity as language faction and has been developed in a series of systems for coordination among users of networked computers.(More)
Introduction The Interactive Workspaces project was started at Stanford University in mid-1999 as an extension of a project to investigate interaction with large high resolution displays. It was initially set up in a busy laboratory where the device proved to be no more than a curiosity, since it could not be practically used for long periods of time and(More)
ion. There is no commitment in KRL as to what sorts of concepts in the domain should be represented at what level of categorization. The specific three types are based on psychological studies (Rosch, 1975; Rosch & Mervis, 1975) that human reasoning makes extensive use of a layered system of categories. The choice of whether a particular prototype (such as(More)
We describe the design of and experience with PointRight, a peer-to-peer pointer and keyboard redirection system that operates in multi-machine, multi-user environments. PointRight employs a geometric model for redirecting input across screens driven by multiple independent machines and operating systems. It was created for interactive workspaces that(More)
The goal of this paper is to relate theory to invention and application in the design of systems for organizational communication and management. We propose and illustrate a theory of design, technology, and action that we believe has been missing in the mainstream of work on office systems. At the center of our thinking is a theory of language as social(More)
This paper presents a design case study of SIDES: Shared Interfaces to Develop Effective Social Skills. SIDES is a tool designed to help adolescents with Asperger's Syndrome practice effective group work skills using a four-player cooperative computer game that runs on tabletop technology. We present the design process and evaluation of SIDES conducted over(More)
The development of context-aware applications will require tools that are based on clearly defined models of context and system software architecture. This essay introduces models for each of these, examines the tradeoffs among the different alternatives, and describes a blackboard-based context architecture that is being used in the construction of(More)