Teresa Consiglio

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This research is about the intersection between technological innovations and adoption in society for the purpose of adult learning. More specifically it aims to develop an e-learning environment, to be available, both as a standalone learning marketplace, and as support for classroom based learning. The intention is using the open source process to improve(More)
Cultural heritage is to a large extent "materialized" in artefacts of many different types: physical objects, scripts, stories, archives, traditions, collections. Cultures, however, will only live if communities of aware people maintain, cherish, relive, and contribute to the heritage. Current IT and the availability of social media provide potential(More)
Service Design is a new learning domain where su9table teaching material is not (yet) available. Open Learning Resources, however, can readily been found. Triggered by the need for a course we developed a structure where students are guided through discovery learning and mutual teaching. We will show how we started from the students’ authentic goals and how(More)
In an electronic learning environment learners may find a diversity of resources of a generic nature: books in a library, experiences in a laboratory, videos, techniques, or tools. Electronic learning environments should be well structured and devoted to a certain learning domain and a certain type of learning activities, to allow learners to identify the(More)
In this experience report, we provide a case study on the use of information and communication technology (ICT) in higher education, developing an open source interactive learning environment to support a blended course. Our aim is to improve the quality of adult distance learning, ultimately involving peers worldwide, by developing learning environments(More)
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