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We present a general methodology to produce synchronized soundtracks for animations. A sound world is modeled by associating a characteristic sound for each object in a scene. These sounds can be generated from a behavioral or physically-based simulation. Collision sounds can be computed from vibrational response of elastic bodies to the collision impulse.(More)
In this paper, we introduce and analyze four gesture-controlled musical instruments. We briefly discuss the test platform designed to allow for rapid experimentation of new interfaces and control mappings. We describe our design experiences and discuss the effects of system features such as latency, resolution and lack of tactile feedback. The instruments(More)
We present a survey of the current generation of 3D user interface (3DUI) applications, their developers, and development issues. 3DUI developing experiences from 71 developers – as well as information about 56 unique 3DUI applications – were collected and analysed. The statistics presented in this paper give a broad view over the 3DUI field and indicate(More)
SUMMARY Until recently, sound has been given little attention in computer graphics and related domains of computer animation and virtual environments, although sounds which are properly synchronized to motion provide a great deal of information about events in the environment. Sounds are often not properly synchronized because the sounds and the phenomena(More)
We report results of an auditory navigation experiment. In auditory navigation sound is employed as a navigational aid in a virtual environment. In our experiment, the test task was to find a sound source in a dynamic virtual acoustic environment. In dynamic auralization the movements of the subject are taken into account in acoustic modeling of the room.(More)