Tanasai Sucontphunt

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Figure 1: The top row shows 2D portraits edited by users. The bottom row shows generated 3D facial expressions. ABSTRACT Sculpting various 3D facial expressions from a static 3D face model is a process with intensive manual tuning efforts. In this paper, we present an interactive 3D facial expression posing system through 2D portrait manipulation, where a(More)
Computer-generated facial avatars have been increasingly used in a variety of virtual reality applications. Emulating the real-world face sculpting process, we present an interactive system to intuitively craft personalized 3D facial avatars by using 3D portrait editing and image example-based painting techniques. Starting from a default 3D face portrait,(More)
In recent years, interest point based feature such as SIFT and SURF are widely used for image matchings. While these features are robust to changes in scales, rotations, and local geometric deformations, they are usually less able to simultaneously handle viewpoint changes and large illumination changes. In this paper, we will cope with this challenging(More)
In this paper we propose a sketch-based interface for drawing and generating a realistic 3D human face with texture. The free form sketch-based interface allows a user to intuitively draw a portrait as in traditional pencil sketching way. Then, the user's drawing is automatically reshaped to an accurate natural human facial shape with the guidance of a(More)
ii Acknowledgments I would like to express my sincere thanks to my advisor Prof. Ulrich Neumann. His insightful guidance, inspiring advice, and scientific knowledge is an invaluable treasure for me during my five years' study in the University of Southern California. I had a great time at the Computer Graphics and Immersive Technologies lab, and I hope our(More)
Facial emotions and expressive facial motions have become an intrinsic part of many graphics systems and human computer interaction applications. The dynamics and high dimensionality of facial motion data make its exploration and processing challenging. In this paper, we propose a novel visualization system for expressive facial motion data exploration.(More)
Modeling a 3D face toward a specific person is a tedious and painstaking task even for skilled artists. Crafting a 3D cartoon-style or a 3D fiction-creature face to reflect a specific person likeness is even more challenging. For example, creating an ogre that keeps the actor/actress likeness or constructing a 3D avatar that reflects the person identity is(More)