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This project is a collaborative research effort of the Israeli Air Force (IAF), Synergy Integration LtD. and Ben-Gurion University. It is directed to design and develop tools and display layouts to facilitate task switching and coordination among operators in Multi-Operator Multi-UAV (Unmanned Aerial Vehicle) environments. All for the benefit of improving(More)
Proliferation in the use of Unmanned Aerial Systems (UASs) in civil and military operations has presented a multitude of human factors challenges; from how to bridge the gap between demand and availability of trained operators, to how to organize and present data in meaningful ways. Utilizing the Design Research Methodology (DRM), a series of closely(More)
The 'SmartMobile' research project is directed to design and develop tools to help mobile companies view and analyze data related to the usage and performance of their applications and services. In this paper we focus on one of the main tools that were developed - MATE (Mobile Analysis Tool for usability Experts). MATE is designed to highlight potential(More)
In this paper, we describe an interaction design process and the challenges encountered during the development of LoOkie, a social mobile application, which enables members to request and receive live videos or pictures of desired locations from people who are present at the scene. The paper describes, from a human-computer interaction perspective, the(More)
We describe a design project of a future electronic news device and service. The project employs about 20 researchers, designers and developers. It uses advances in product technologies and in social computing to deal with the challenges of transferring the print newspaper reading experience onto a mobile, hand-held device, and of transferring the editor's(More)
We propose a research model that focuses on the role of emotions in HCI in the context of e-retail. Based on the environmental psychology model of Mehrabian and Russell, the model suggests that design characteristics of the Web-store influence the emotional states of visitors to the store's site, which in turn affect the visitors' approach/avoidance(More)
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