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Despite its centrality to human thought and practice, aesthetics has for the most part played a petty role in human–computer interaction research. Increasingly, however, researchers attempt to strike a balance between the traditional concerns of human–computer interaction and considerations of aesthetics. Thus, recent research suggests that the visual(More)
The paper examines the positive and the possible adverse effects of adaptive user interfaces (AUIs) in the context of an in-vehicle telematic system as a function of four factors: (1) four different levels of adaptivity (ranging from manual to fully adaptive with intermediate levels); (2) different tasks; (3) routine (familiar) and non-routine (unfamiliar)(More)
Although research on adaptive systems has begun only recently, studies have shown the benefits of using adaptive systems. However most of those studies have examined systems with and without adaptive qualities, disregarding additional factors that may influence the interaction. This study presents a first step towards a more comprehensive evaluation of(More)
This research evaluates the aesthetics and usability of various in-vehicle electronic navigation map configurations. Study 1 adapted the aesthetics scale (Lavie and Tractinsky, 2004) to accommodate evaluations of map displays. Study 2 examined map displays that vary in the amount of data presented, their abstraction level and color schema, using objective(More)
The aim of this study was to examine how users perceive help on a mobile device with respect to the presentation format and the severity of the scenario the user encounters. We examined how 92 participants responded to four different formats of help offered for five different scenarios varying in their severity level using static images displayed in a web(More)
An in-depth evaluation of the usability and situation awareness performance of different displays and destination controls of robots are presented. In two experiments we evaluate the way information is presented to the operator and assess different means for controlling the robot. Our study compares three types of displays: a "blocks" display, a HUD(More)
ion refers to the amount of distortion in the map relative to the physical features of the topography. The motivation for abstraction relies in part on the fact that people tend to simplify representations of environments in their mental models. Many forms of abstractions exist, ranging from abstractions that omit information less relevant to a task to(More)
The delivery of personalized news content depends on the ability to predict user interests. We evaluated different methods for acquiring user profiles based on declared and actual interest in various news topics and items. In an experiment, 36 students rated their interest in six news topics and in specific news items and read on 6 days standard,(More)
Providing adaptive help during interaction with the system can be used to assist users in accomplishing their tasks. We propose providing guidance by highlighting the steps required for performing a task that the user intends to complete according to the prediction of a system. We present a study aimed at examining whether highlighting intended user steps(More)