Talha Tarik Temiz

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With Microsoft’s launch of Kinect in 2010, and release of Kinect SDK in 2011, numerous applications and research projects exploring new ways in human-computer interaction have been enabled. Gesture recognition is a technology often used in human-computer interaction applications. Dynamic time warping (DTW) is a template matching algorithm and is one of the(More)
Gesture recognition is a technology often used in human-computer interaction applications. Dynamic time warping (DTW) is one of the techniques used in gesture recognition to find an optimal alignment between two sequences. Oftentimes a pre-processing of sequences is required to remove variations due to different camera or body orientations or due to(More)
Dynamic time warping (DTW) measures similarity between two data sequences by minimizing an accumulated distance between two sequence samples at each iteration and a cost is computed to assess the level of the similarity. The DTW cost may then be used to assign a sequence to a class if the problem is a classification problem. In machine learning,(More)
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