Takeshi Ohtsuki

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In this paper, we propose a feasible method to construct a virtual manipulator in a 3-D graphics environment , which is equivalent to a real manipulator including its dynamics. For this purpose, we firstly calibrate parameters of robot dynamics by the classic two algorithms. One is to use a few special motions to identify viscous, dynamic and static(More)
In recent years, an Ultra Wideband (UWB) system has attracted much attention in short range high speed wireless communications. Meanwhile, the single-carrier transmission with frequency domain equalization (SC-FDE) is also attracting much attention. It is reported that the SC-FDE system obtains an excellent performance as well as orthogonal frequency(More)
The purpose of this research is to calibrate sets of kinematics and dynamic parameters of human arm from its captured points via many behaviors. If both sets are successively identified, we can easily generate dynamic animation of human such as handling, pitching, walking, running and so on. In addition, we can straightforwardly touch a virtual arm or leg(More)
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