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Understanding brain function requires monitoring and interpreting the activity of large networks of neurons during behavior. Advances in recording technology are greatly increasing the size and complexity of neural data. Analyzing such data will pose a fundamental bottleneck for neuroscience. We present a library of analytical tools called Thunder built on(More)
correspondence sists of two excitation laser beams. One beam scans the volume of the brain from the side of a horizontally positioned zebrafish but is rapidly switched off when inside an elliptical exclusion region located over the eye (Fig. 1b). Simultaneously, a second beam scans from the front, to cover the forebrain and the regions between the eyes.(More)
<i>Takashi's Seasons</i> is a sequential live shadow puppet/video performance in which a number of interpretations of the four seasons are performed by an artist. Controlled with fishing line and wooden dowels, the puppets cast shadows on the screen. At the same time, the puppeteer controls the content being projected, and triggers sound effects using a(More)
Ten Thousand Cents is a digital artwork that creates a representation of a US $100 bill. Using a custom drawing tool, thousands of individuals working in isolation from one another painted tiny parts of the bill with no knowledge of the overall task. Workers were paid one cent each via Amazon's Mechanical Turk distributed labor tool. The total labor cost to(More)
To execute accurate movements, animals must continuously adapt their behavior to changes in their bodies and environments. Animals can learn changes in the relationship between their locomotor commands and the resulting distance moved, then adjust command strength to achieve a desired travel distance. It is largely unknown which circuits implement this form(More)
This thesis argues for the need to examine the user experience in video game play using the setting and methods of interactive art. It proposes to investigate the field of game art from a user perspective by situating it at the intersections of art, games and interactive media. It then gives a thorough depiction of the accompanying thesis project MOVE, an(More)
The installation <i>The King Has</i>... grew out of a desire to explore the ways in which people react to knowing the secrets of others, and if anonymity were guaranteed, the kinds of secrets people would choose to make public.Secrets were gathered from individuals via SMS messaging, printed on wood panels, and mounted at two installation sites, creating(More)
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