Takashi Iba

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In this paper we propose a pattern language for designing and facilitating creative learning, which is a style of learning with activities creating something. This style, creative learning, involves the project-based environment with the problem- and conflict-solving, emerging of ideas with synthesizing and analyzing discussion repeatedly, and expressing(More)
In this paper we present a pattern language for creative learning, which we named "Learning Patterns." The Learning Patterns consists of 40 patterns describing practical knowledge for problem finding and problem solving in learning are presented. It provides an opportunity for learners to know ways that they have not experienced, but that are known as good(More)
This paper will introduce the <i>Creative CoCooking Patterns.</i> This is a pattern language for a creative and collaborative cooking session. CoCooking is a word we have coined for this pattern language with the meaning "cooking together." When people eat today, in most cases there exists a large gap between the person who cooks and the person who eats.(More)
This Paper will explore the possibilities that pattern languages have in the field of cooking. Cooking can be considered as a very simple form of design that many of goes through daily. By highlighting the similarities between cooking and architecture, we will show that pattern languages will enhance the creative process of cooking for all. We will(More)
Christopher Alexander explored the hidden quality in a town or a building and defined the concepts of wholeness and centers in his book, The Nature of Order. He said that the whole becomes lively when centers intensify each other and proposed fifteen fundamental properties that describe how centers intensify each other. These properties are geometrical so(More)
In this paper, we present five ideas for designing pattern mining workshop. The ideas we propose are (1) Dual Motivation; setting different goals for participants and organizers, (2) Solution-Problem Pair; extracting both "Solution" and "Problem," (3) Topic Card; using "Topic cards" for accelerating the dialogues, (4) Generator; positioning a "Generator"(More)