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In this paper, a new, non-psychological and non-sociological approach to understanding creativity is proposed. The approach is based on autopoietic system theory, where an autopoietic system is defined as a unity whose organization is defined by a particular network of production processes of elements. While the theory was originally proposed in biology and(More)
Every social issue surrounding us today stems from complex factors. Now we need to establish a trans-disciplinary approach so that we can examine the flow of interconnected phenomena. The solution lies with new methodology called agent-based modeling. This concept makes it possible to model our society as a system formed by an interaction between numbers of(More)
This paper presents a framework and tools for modeling and simulating societies as complex systems. Although the concept of the complex systems has been highly demanded in social sciences, there is no satisfactory scheme for modeling and simulating it. In this paper, we propose the model framework, which we call “PlatBox Foundation Model”, and tools, which(More)
In this paper we propose a pattern language for designing and facilitating creative learning, which is a style of learning with activities creating something. This style, creative learning, involves the project-based environment with the problem- and conflict-solving, emerging of ideas with synthesizing and analyzing discussion repeatedly, and expressing(More)
In this paper we propose “Boxed Economy Foundation Model”(BEFM), which is a model framework for agentbased economic/social models. It is the model framework which defines the set of concepts for modeling economy/ society, and which supports to recognize, describe, and share the objects in the model, through the modeling process basically for social(More)
This paper proposes new languages for basic skills in the Creative Society, where people create their own goods, tools, concepts, knowledge, and mechanisms with their own hands: the skills of learning, presentation, and collaboration. These languages are written as a pattern language, which is a way of describing the tacit practical knowledge. In this(More)
In this paper, we present five ideas for designing pattern mining workshop. The ideas we propose are (1) Dual Motivation; setting different goals for participants and organizers, (2) Solution-Problem Pair; extracting both "Solution" and "Problem," (3) Topic Card; using "Topic cards" for accelerating the dialogues, (4) Generator; positioning a "Generator"(More)