Takashi Iba

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In this paper we propose a pattern language for designing and facilitating creative learning, which is a style of learning with activities creating something. This style, creative learning, involves the project-based environment with the problem- and conflict-solving, emerging of ideas with synthesizing and analyzing discussion repeatedly, and expressing(More)
In this paper we propose a pattern language for active learners, which we name " Learning Patterns ". Learning patterns were originally developed in order to support learning of university students, however we think it can be applied to any learners in various situations like engineering, business, science, and everyday life due to the abstract descriptions(More)
A Abstract In this paper, a new, non-psychological and non-sociological approach to understanding creativity is proposed. The approach is based on autopoietic system theory, where an autopoietic system is defined as a unity whose organization is defined by a particular network of production processes of elements. While the theory was originally proposed in(More)
In this paper we present a pattern language for creative learning, which we named "Learning Patterns." The Learning Patterns consists of 40 patterns describing practical knowledge for problem finding and problem solving in learning are presented. It provides an opportunity for learners to know ways that they have not experienced, but that are known as good(More)
In this paper we present a pattern language for learners who want to learn better without killing their creativity. In order to tell a 'knack' about the way of learning we apply the method of pattern language, which was originally proposed in architectural design and became famous in software design. Our proposed pattern language for creative learners,(More)
In this paper we propose " Boxed Economy Foundation Model " (BEFM), which is a model framework for agent-based economic/social models. It is the model framework which defines the set of concepts for modeling economy/ society, and which supports to recognize, describe , and share the objects in the model, through the modeling process basically for social(More)