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We present an interactive system for reconstructing surface normals from a single image. Our approach has two complementary contributions. First, we introduce a novel shape-from-shading algorithm (SfS) that produces faithful normal reconstruction for local image region (high-frequency component), but it fails to faithfully recover the overall global(More)
We address the problem of robust normal reconstruction by dense photometric stereo, in the presence of complex geometry, shadows, highlight, transparencies, variable attenuation in light intensities, and inaccurate estimation in light directions. The input is a dense set of noisy photometric images, conveniently captured by using a very simple set-up(More)
Reconstructing transparent objects is a challenging problem. While producing reasonable results for quite complex objects, existing approaches require custom calibration or somewhat expensive labor to achieve high precision. On the other hand, when an overall shape preserving salient and fine details is sufficient, we show in this paper a significant step(More)
In this paper, we propose a new method, video repairing, to robustly infer missing static background and moving foreground due to severe damage or occlusion from a video. To recover background pixels, we extend the image repairing method, where layer segmentation and homography blending are used to preserve temporal coherence and avoid flickering. By(More)
This paper presents a complete system capable of synthesizing a large number of pixels that are missing due to occlusion or damage in an uncalibrated input video. These missing pixels may correspond to the static background or cyclic motions of the captured scene. Our system employs user-assisted video layer segmentation, while the main processing in video(More)
This article addresses the problem of <i>natural shadow matting</i>, the removal or extraction of natural shadows from a single image. Because textures are maintained in the shadowless image after the extraction process, our approach produces some of the best results to date among shadow removal techniques. Using the image formation equation typical of(More)
We present a simple interactive approach to specify 3D shape in a single view using "shape palettes". The interaction is as follows: draw a simple 2D primitive in the 2D view and then specify its 3D orientation by drawing a corresponding primitive on a <i>shape palette</i>. The shape palette is presented as an image of some familiar shape whose local 3D(More)