Taeone Kim

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In this paper, we propose a method for locating 3D position of a soccer ball from monocular image sequence of soccer games. Toward this goal, we adopted ground-model-to-image transformation together with physics-based approach that a ball follows the parabolic trajectory in the air. By using the transformation the heights of a ball can be easily calculated(More)
In this paper; we propose a method for generating realistic shadows of virtual objects inserted into a real video sequence. Our aim is to improve and extend the work of [ I ] , which is based on a static camera, to the case of a video sequence. This extension consists of several procedures: calibration of a moving video camera and a graphic camera, removing(More)
This paper presents a practical method that estimates illumination distribution from shadows where the shadows are assumed to be cast on a textured, Lambertian surface. Previous methods usually require that the reflectance property of the surface be constant or uniform, or need an additional image to cancel out the effects of varying albedo of the textured(More)
With a monocular view, the nonrigid recovery of 3D motion and time-varying shapes of a deforming object may be impossible without any prior information, because ambiguous , multiple solutions exist for motion and shapes which produce the same projection image. In this paper, as a preceding step to the nonrigid recovery of a deforming object, we develop an(More)
This paper presents a practical method that estimates illumination distribution from shadows using only a single image. The shadows are assumed to be cast on a textured, Lambertian surface by an object of known shape. Previous methods for illumination estimation from shadows usually require that the reflectance property of the surface on which shadows are(More)
Camera calibration is to estimate the intrinsic and extrinsic parameters of a camera. Most of object-based calibration methods used 3D or 2D pattern. A novel and more flexible 1D object-based calibration was introduced only a couple of years ago, but merely for estimation of intrinsic parameters. The estimation of extrinsic papers is essential when multiple(More)
In this paper, we propose a method for generating graphic objects having realistic shadows inserted into video sequence for the enhanced augmented reality. Out purpose is to extend the work of [I], which is applicable to the case of a static camera. to video sequence. However, in case of video, there are a few challenging problen~s, including the camera(More)
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