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Putting yourself in the skin of a black avatar reduces implicit racial bias
Although it has been shown that immersive virtual reality (IVR) can be used to induce illusions of ownership over a virtual body (VB), information on whether this changes implicit interpersonalExpand
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Avatar Embodiment. Towards a Standardized Questionnaire
TLDR
This paper proposes a standard questionnaire to measure embodiment to self-avatars in VR (see Appendix 2 in Supplementary Material for the ready to print questionnaire). Expand
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15 Years of Research on Redirected Walking in Immersive Virtual Environments
TLDR
This paper gives an overview of the research that has been performed since redirected walking was first practically demonstrated 15 years ago. Expand
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Evaluation of Reorientation Techniques for Walking in Large Virtual Environments
TLDR
We propose a new ROT using distractors-objects in the VE for the user to focus on while theVE rotates and compare our method to current ROTs through two user studies. Expand
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A threat to a virtual hand elicits motor cortex activation
We report an experiment where participants observed an attack on their virtual body as experienced in an immersive virtual reality (IVR) system. Participants sat by a table with their right handExpand
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Sensitivity to scene motion for phases of head yaws
TLDR
In order to better understand how scene motion is perceived in immersive virtual environments and to provide guidelines for designing more useable systems, we measured sensitivity to scene motion for different phases of quasi-sinusoidal head yaw motions and compared scene-velocity thresholds for nine subjects across three conditions. Expand
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An evaluation of navigational ability comparing Redirected Free Exploration with Distractors to Walking-in-Place and joystick locomotio interfaces
TLDR
We report on a user study evaluating Redirected Free Exploration with Distractors (RFED), a large-scale, real-walking, locomotion interface, by comparing it to Walking-in-Place (WIP) and Joystick (JS), two common locomotion interfaces. Expand
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Evaluation of Reorientation Techniques and Distractors for Walking in Large Virtual Environments
TLDR
We propose a new ROT using visual and audial distractors-objects in VE that the user focuses on while the VE rotates-and compare our method to current ROTs through three user studies. Expand
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Improved Redirection with Distractors: A large-scale-real-walking locomotion interface and its effect on navigation in virtual environments
TLDR
We present Improved Redirection with Distractors (IRD), a real-walking locomotion interface, that enables users to walk in larger-than-tracked space VEs without predefined waypoints. Expand
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The Design and Evaluation of a Large-Scale Real-Walking Locomotion Interface
TLDR
Redirected Free Exploration with Distractors (RFED) is a large-scale real-walking locomotion interface developed to enable people to walk freely in Virtual Environments (VEs) that are larger than the tracked space in their facility. Expand
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