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Moving out from the control room: ethnography in system design
A number of ways in which ethnography has been used to inform design are identified and the benefits and problems of each are considered.
Domestic Routines and Design for the Home
This paper seeks to inform the development of computing for the home environment by unpacking the notion of domestic routines as co- ordinational features of domestic life, focusing in particular on the routine nature of com- munication.
Exploiting space and location as a design framework for interactive mobile systems
- A. Dix, T. Rodden, N. Davies, J. Trevor, A. Friday, Kevin Palfreyman
- Computer ScienceTCHI
- 1 September 2000
A design framework consisting of taxonomies of location, mobility, population, and device awareness is described consisting of a semantic model of space for mobile systems that allows contextual information to be shared across a number of mobile devices.
Populating the application: a model of awareness for cooperative applications
- T. Rodden
- Computer Science, EconomicsCSCW '96
- 16 November 1996
The model developed in this paper takes as its starting point a previous spatial model of interaction and exploits the partitioning of space inherent within the spatial model to allow its application to non-spatial applications.
From interaction to trajectories: designing coherent journeys through user experiences
A conceptual framework in which trajectories explain complex user experiences as journeys through hybrid structures, punctuated by transitions, and in which interactivity and collaboration are orchestrated is developed.
Dynamo: a public interactive surface supporting the cooperative sharing and exchange of media
Dynamo, a communal multi-user interactive surface that supports the cooperative sharing and exchange of a wide range of media that can be brought to the surface by users that are remote from their familiar organizational settings is designed and implemented.
Reflecting human values in the digital age
HCI experts must broaden the field's scope and adopt new methods to be useful in 21st-century sociotechnical environments.
Ethnographically-informed systems design for air traffic control
The ethnographic work undertaken studying air traffic control as a cooperative activity is discussed, some of the difficulties in collaboration between software developers and sociologists are described and how ethnographic studies have influenced the systems design process is described.
Designing with Care: Adapting Cultural Probes to Inform Design in Sensitive Settings
The experiences of adapting Cultural Probes to explore care settings, to develop a design dialogue with participants, and to gather information about their unique needs are reported on.
Collaborative virtual environments
The ever-expanding vari-ety of multiplayer games andsimulators demonstrates the poten-tial of CVEs in leisure and entertain-ment, the most notable examples being games such as Doom and Quake.