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Flikker: saving DRAM refresh-power through critical data partitioning
TLDR
This paper introduces Flikker, an application-level technique to reduce refresh power in DRAM memories by partitioning memory into critical and non-critical parts. Expand
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Parallelism-Aware Batch Scheduling: Enhancing both Performance and Fairness of Shared DRAM Systems
TLDR
This paper proposes a parallelism-aware DRAM scheduling policy that aims to process requests from a thread in parallel in the DRAM banks, thereby reducing the memory-related stall-time experienced by the thread. Expand
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A case for bufferless routing in on-chip networks
TLDR
Buffers in on-chip networks consume significant energy, occupy chip area, and increase design complexity. Expand
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A case for adapting channel width in wireless networks
TLDR
We study a fundamental yet under-explored facet in wireless communication -- the width of the spectrum over which transmitters spread their signals, or the channel width. Expand
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The Complexity of Connectivity in Wireless Networks
TLDR
We study the scheduling complexity of connectivity, i.e., the minimal amount of time required until a connected structure can be scheduled. Expand
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Walkie-Markie: Indoor Pathway Mapping Made Easy
TLDR
We present Walkie-Markie - an indoor pathway mapping system that can automatically reconstruct internal pathway maps of buildings without any a-priori knowledge about the building, such as the floor plan or access point locations. Expand
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Stall-Time Fair Memory Access Scheduling for Chip Multiprocessors
TLDR
This paper proposes a new memory access scheduler, called the Stall-Time Fair Memory scheduler (STFM), that provides quality of service to different threads sharing the DRAM memory system, without hurting overall system performance. Expand
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White space networking with wi-fi like connectivity
TLDR
We present the design and implementation of Net7, the first Wi-Fi like system constructed on top of UHF white spaces. Expand
  • 455
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Donnybrook: enabling large-scale, high-speed, peer-to-peer games
TLDR
In this paper, we describe Donnybrook, a system that enables epic-scale battles without dedicated server resources, even in a fast-paced game with tight latency bounds. Expand
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Dynamically replicated memory: building reliable systems from nanoscale resistive memories
TLDR
This paper presents dynamically replicated memory (DRM), the first hardware and operating system interface designed for phase-change memory that allows continued operation through graceful degradation when hard faults occur. Expand
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