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The interdisciplinary study of coordination
This survey characterizes an emerging research area, sometimes called coordination theory, that focuses on the interdisciplinary study of coordination. Research in this area uses and extends ideas
Electronic markets and electronic hierarchies
By reducing the costs of coordination, information technology will lead to an overall shift toward proportionately more use of markets—rather than hierarchies—to coordinate economic activity.
Toward a Theory of Intrinsically Motivating Instruction
  • T. Malone
  • Psychology, Computer Science
    Cogn. Sci.
  • 1 October 1981
A rudimentary theory of intrinsically motivating instruction is developed, based on three categories: challenge, fantasy, and curiosity, which suggests that cognitive curiosity can be aroused by making learners believe their knowledge structures are incomplete, inconsistent, or unparsimonious.
How do people organize their desks?: Implications for the design of office information systems
This paper describes a series of interviews focusing on the way professional and clerical office workers organize the information in their desks and offices. A number of implications for designing
Evidence for a Collective Intelligence Factor in the Performance of Human Groups
A psychometric methodology for quantifying a factor termed “collective intelligence” (c), which reflects how well groups perform on a similarly diverse set of group problem-solving tasks, and finds converging evidence of a general collective intelligence factor that explains a group’s performance on a wide variety of tasks.
What makes things fun to learn? heuristics for designing instructional computer games
  • T. Malone
  • Computer Science
    SIGSMALL '80
  • 18 September 1980
My intuitions about what makes computer games fun are described, and the essential characteristics of good computer games and other intrinsically enjoyable situations can be organized into three categories: challenge, fantasy, and curiosity.
The collective intelligence genome
This publication contains reprint articles for which IEEE does not hold copyright. Full text is not available on IEEE Xplore for these articles.
What is coordination theory and how can it help design cooperative work systems?
This paper describes one possible perspective—the interdisciplinary study of coordination—that focuses, in part, on how people work together now and how they might do so differently with new information technologies and proposes tentative definitions of coordination and analyzing its components in more detail.
Heuristics for designing enjoyable user interfaces: Lessons from computer games
  • T. Malone
  • Computer Science
    CHI '82
  • 15 March 1982
In this paper, I will discuss two questions: (1) Why are computer games so captivating? and (2) How can the features that make computer games captivating be used to make other user interfaces
Harnessing Crowds: Mapping the Genome of Collective Intelligence
Over the past decade, the rise of the Internet has enabled the emergence of surprising new forms of collective intelligence. Examples include Google, Wikipedia, Threadless, and many others. To take