• Publications
  • Influence
TWO-MACHINE SCHEDULING UNDER REQUIRED PRECEDENCE AMONG JOBS
TLDR
A general two-machine n-job scheduling problem, it is assumed that every possible sequence of jobs can be executed, so that whichever best served a given measure can be selected. Expand
  • 37
  • 3
  • PDF
TWO-MACHINE SCHEDULING UNDER ARBITRARY PRECEDENCE CONSTRAINTS
TLDR
This paper considers a problem to fmd a sequence in which jobs are to be processed on the machines in order to minimize the total elapsed time, under general precedence constraints, from the start of the first job on machine I until the end of the last job onmachine 11. Expand
  • 10
  • PDF
THREE-MACHINE SCHEDULING PROBLEM WITH PRECEDENCE CONSTRAINTS
This paper deals with a three-machine flow-shop problem in which some of the job sequences are in- feasible. It is assumed that jobs are grouped into several disJoint subsets within which a job orderExpand
  • 3
  • PDF
A TWO-VERSUS-ONE SILENT DUEL WITH EQUAL ACCURACY FUNCTIONS UNDER ARBITRARY MOTION
In this paper we examine a two-person zero-sum timing game with the following structure: Player I has a gun with two bullets and player II has a gun with one bullet and they fight a duel. Both gunsExpand
  • 1
  • PDF
On a noisy-silent-versus-silent duel with equal accuracy functions
This paper deals with the noisy-silent-versus-silent duel with equal accuracy functions. Player I has a gun with two bullets and player II has a gun with one bullet. The first bullet of player I isExpand
  • 7
A ONE-NOISY-VERSUS-TWO-SILENT DUEL WITH ARBITRARY ACCURACY FUNCTIONS UNDER ARBITRARY MOTION
This paper deals with a two-person zero-sum timing game with the following structure: Player I has a gun with one bullet and player II has a gun with two bullets and they ght a duel. Player I's gunExpand
  • 2
  • PDF
Some Results in Cost Allocation Games
Abstract The paper is mainly devoted to the separable cost allocations of a cost allocation game. The first part of the paper (Section 2) deals with the conditions which are sufficient for theExpand
  • 1
TWO SILENT DUEL WITH EQUAL ACCURACY FUNCTIONS UNDER ARBITRARY MOTION
In this paper we examine a two-person zero-sum timing game with the following structure: Each of players I and II has a gun with two bullets and they fight a duel. Both guns are silent so thatExpand
Two-noisy-versus-one-silent duel with equal accuracy functions
This paper deals with the two-noisy-versus-one-silent duel which is still open, as pointed out by Styszyński (Ref. 1). Player I has a noisy gun with two bullets, and player II has a silent gun withExpand
  • 12
TWO-PERSON ZERO-SUM GAMES WITH RANDOM PAYOFFS
This paper deals with two-person zero-sum rectangular games with random payoffs. It is assumed that each player knows the distribution functions of the random entries and that players must selectExpand