• Publications
  • Influence
A method of two-handed gesture interactions with applications based on commodity devices
TLDR
We propose a new method of two-handed gesture interactions to control applications based on commodity devices such as Wiimote, the primary controller for Nintendo's Wii game console. Expand
  • 8
  • 2
A Japanese Calligraphy Trainer Based on Skill Acquisition Through Haptization
TLDR
We present an approach for implementing a virtual reality system targeted at learning handwritten characters in a virtual learning space with integrated haptic and visual modalities. Expand
  • 22
  • 1
An Interactive 3D Graphics Modeler Based on Simulated Human Immune System
TLDR
We propose an intuitive computer graphics authoring method based on interactive evolutionary computation (IEC). Expand
  • 11
  • 1
  • PDF
Cooperative Understanding of Utterances and Gestures in a Dialogue‐Based Problem Solving System
TLDR
A dialogue plays an important role in learning how to solve a problem and form a concept. Expand
  • 4
An IEC-Based Haptic Rendering Optimizer
TLDR
We applied Interactive Evolutionary Computation (IEC) to ease the haptic parameter setup and optimization without requesting any programming efforts. Expand
  • 29
A Touch Screen Interface Design with Tactile Feedback
  • H. Nishino, R. Goto, +8 authors E. Aoki
  • Computer Science
  • International Conference on Complex, Intelligent…
  • 11 February 2013
TLDR
In this paper, we elaborate the system implemented by using a type of touch screen tactile display and some experiments conducted for exploring the principle. Expand
  • 18
A color design assistant based on user's sensitivity
TLDR
In this paper, a color design supporting method is proposed. Expand
  • 17
A calligraphy training system based on skill acquisition through haptization
TLDR
We present a virtual reality system targeted at building a calligraphy training environment. Expand
  • 9
An intuitive optimization method of haptic rendering using interactive evolutionary computation
TLDR
A method to easily explore an optimum set of haptic rendering parameters is proposed. Expand
  • 16