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Surface reconstruction from unorganized points
TLDR
This thesis describes a general method for automatic reconstruction of accurate, concise, piecewise smooth surfaces from unorganized 3D points. Expand
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Multiresolution analysis of arbitrary meshes
TLDR
In computer graphics and geometric modeling, shapes are often represented by triangular meshes. Expand
  • 1,441
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Wavelets for computer graphics - theory and applications
1 Introduction 2 HAAR: The Simplest Wavelet Basis 3 Image Compression 4 Image Editing 5 Image Querying 6 Subdivision Curves 7 The Theory of Multiresolution Analysis 8 Multiresolution Curves 9Expand
  • 820
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Toolglass and magic lenses: the see-through interface
TLDR
Toolglass™ widgets are new user interface tools that can appear, as though on a transparent sheet of glass, between an application and a traditional cursor. Expand
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Multiresolution analysis for surfaces of arbitrary topological type
TLDR
We present a new class of wavelets, based on subdivision surfaces, that radically extends the class of representable functions to functions defined on compact surfaces of arbitrary topological type. Expand
  • 872
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Piecewise smooth surface reconstruction
TLDR
We present a general method for automatic reconstruction of accurate, concise, piecewise smooth surface models from scattered range data, where neither the topological type of the surface, its geometry, nor the location of its sharp features are known in advance. Expand
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Harmonic coordinates for character articulation
TLDR
We introduce a method we call harmonic coordinates that significantly improves upon existing volume deformation techniques that can be extended to any dimension. Expand
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Efficient, fair interpolation using Catmull-Clark surfaces
TLDR
We describe an e‐cient method for constructing a smooth surface that interpolates the vertices of a mesh of arbitrary topological type that minimizes a smoothness or \fairness" measure. Expand
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Mesh optimization
TLDR
We show that mesh optimization can be effectively used in at least two applications: surface reconstruction from unorganized points, and mesh simplification (the reduction of the number of vertices in an initially dense mesh of triangles). Expand
  • 1,441
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Subdivision surfaces in character animation
TLDR
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shapes such as heads, hands, and clothing. Expand
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