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Fundamentals of Wearable Computers and Augumented Reality
A trusted reference for almost 15 years, Fundamentals of Wearable Computers and Augmented Reality goes beyond smart clothing to explore user interface design issues specific to wearable tech and areas in which it can be applied.
Calibration of head-mounted displays for augmented reality applications
- Adam L. Janin, D. Mizell, T. Caudell
- Materials ScienceProceedings of IEEE Virtual Reality Annual…
- 18 September 1993
The authors have developed "augmented reality" technology, consisting of a see-through head-mounted display, a robust, accurate position/orientation sensor, and their supporting electronics and software, enabling a factory worker to view index markings or instructions as if they were painted on the surface of a workpiece.
The Effect of Degree of Immersion upon Learning Performance in Virtual Reality Simulations for Medical Education
A positive effect of VR simulation on learning is demonstrated as reflected by improvements in knowledge structure but an enhanced effect of full-immersion using a HMD vs. a screen-based VR system.
Practical Supercritical Fluid Chromatography and Extraction
- T. Caudell
- 8 March 1999
Basic Concepts in Wearable Computers and Augmented Reality
Computational Requirements and Synchronization Issues for Virtual Acoustic Displays
The computational requirement analysis and the psychoacoustic synchronization experiment provide important information for designers and researchers of virtual acoustic displays.
A neural architecture for pattern sequence verification through inferencing
LAPART, a neural network architecture for logical inferencing and supervised learning is discussed. Emphasizing its use in recognizing familiar sequences of patterns by verifying pattern pairs…
Medical Students Learn Over Distance Using Virtual Reality Simulation
- D. Alverson, S. Saiki, T. Caudell
- Computer ScienceSimulation in healthcare : journal of the Society…
These findings suggest the feasibility and acceptability by students in the use of VR simulation integrated into a PBL learning session, as well as multipoint distance technologies that allowed interaction between students and tutors in different locations.
Acquiring rule sets as a product of learning in a logical neural architecture
It is shown that the issues can be clarified and the learned rules visualized symbolically by formalizing the semantics of rule-learning in the mathematical language of two-valued predicate logic, and that this can, at least in some cases, be done with a fairly simple logical model.